MECHANICS

Powell General Electric operates as a branch within the Lobotomy Corporation universe, with the main storyline unfolding at the Lobotomy Corporation headquarters.

The game will be used for pacing purposes as well as determining which Angels (abnormalities) will appear in Powell General Electric.

GUIDELINES FOR ROLEPLAYING ANGELS

Reading up on the Abnormalities is recommended but not mandatory. Angels should function as a plot device to enhance your roleplays.


LOW RISK

Minor, isolated incidents that affect only a small number of agents and remain contained without major disruption.

  • Routine work in the containment unit (Instinct, Insight, Attachment, Repression)
  • Minor disturbances, such as panicked or disoriented employees
  • Brief abnormal behavior from an Angel that does not escalate
  • Non-violent hallucinations experienced by a few agents

Moderation: Member-run; no higher moderation or moderation checks required

MID-LEVEL RISK

Incidents that pose a moderate risk to facility operations but remain manageable. These events are widely known to the department but do not require management intervention.

  • Contained Angel breaches that affect a single room or a small section of the facility
  • Ordeals that disrupt normal operations but do not threaten the entire department
  • Employees exhibiting unstable behavior (e.g., hysteria, paranoia, aggression)
  • Partial containment failure requiring immediate response but not full lockdown
  • Temporary loss of communication or surveillance in a specific area

Moderation: Member-run; higher moderation not required for lower-risk Angels (Zayin-Teth), but coordination is encouraged for larger events

HIGH RISK

Critical incidents that endanger the entire department or facility. These situations require a coordinated response and affect a significant number of agents.

The entire facility will be informed of these events.

  • Full-scale breaches involving high-risk Angels (WAW or ALEPH)
  • Department-wide Ordeals that pose a major threat to employees and containment systems
  • Multiple simultaneous breaches or cascading failures in containment
  • Mass employee insanity events leading to widespread panic or casualties
  • Structural damage to containment units or major facility systems
  • Forced evacuation or emergency lockdowns due to extreme threats

Moderation: Member-run with a moderation check

EGO SUITS AND WEAPONS

Working with Angels appears to influence both the psyche and body...

Working with Angels appears to influence both the psyche and body, though further research is needed to understand the full extent of these changes. Powell General Electric holds no liability for any alterations experienced, as all employees have acknowledged and accepted these risks by signing the mandatory waiver form prior to employment.

EGO suits and weapons can be purchased using PE boxes, the in-server currency taken directly from the game and earned from submitting art, writing, etc. While the original designs are available, adherence to them is not required.

EGO suits and weapons provide in-game stat buffs but will not impact in-server rolling mechanics. Within the server, they serve purely as a means to enhance roleplay. Characters who die will lose access to their suit and weapon.

NON-PERMANENT DEATH

Is mostly for in-character purposes. Your character will not have any recollection of their death.

Agents can die due to an Angel breach, during their own episode of insanity, or as a consequence of another employee's insanity.

STATS

You will be given 21 points upon creation to distribute to the following stats.

STAT MEANING ADJACENT WORK
Fortitude Health/HP Instinct
Prudence Sanity Insight
Temperance Work Speed / Success Rate Attachment
Justice Attack Speed / Movement Speed Repression
Fig. 1: Agent Stats and Their Corresponding Work Types

Adjacent work refers to the tasks agents perform while interacting with Angels.

Stats will be more prevalent in server-wide event roleplays.

STAT LEVEL EFFECT ACTION
I Disadvantage Lowest of two numbers.
II Debuff Subtract a set amount from the roll (see Figure 3).
III Standard Roll a standard d20 dice.
IV Buff Add a set amount to your roll (see Figure 3).
V Advantage Highest of two numbers.
Fig. 2: Stat Levels with Rolling Mechanics

Agents have both an overall level and individual stat levels, such as Fortitude II or Prudence II. Buffs and debuffs are determined by the risk level of the Angel and pertain to agents with stats in level II and level IV.

ZAYIN TETH HE WAW ALEPH
DEBUFF 0 -1d2 -2 -4 -5
BUFF +3 +2 +1d2 +1 +1
Fig. 3: Angel Risk Level with corresponding De/Buffs for Level-II and Level-IV Stats

SANITY

This stat refers to your Agent's stress level. Stress levels—or sanity—can decrease under various conditions: interacting with certain Angels, experiencing containment breaches, or being affected by stress-inducing actions from other Agents.

When an Agent becomes too stressed, they enter a state of panic and exhibits one of the following actions: murder, suicide, inducing panic in others, or sabotage. The specific action exhibited is determined by the character’s highest stat.

Failing a Prudence roll will induce a state of panic in your agent.

HIGHEST TRAIT ACTION
Fortitude Murder
Prudence Suicide
Temperance Inducing panic in others
Justice Sabotage
Fig. 4: Sanity and Corresponding Actions