Powell General Electric operates as a branch within the Lobotomy Corporation universe, with the main storyline unfolding at the Lobotomy Corporation headquarters.
The game will be used for pacing purposes as well as determining which Angels (abnormalities) will appear in Powell General Electric.
Reading up on the Abnormalities is recommended but not mandatory. Angels should function as a plot device to enhance your roleplays.
Minor, isolated incidents that affect only a small number of agents and remain contained without major disruption.
Moderation: Member-run; no higher moderation or moderation checks required
Incidents that pose a moderate risk to facility operations but remain manageable. These events are widely known to the department but do not require management intervention.
Moderation: Member-run; higher moderation not required for lower-risk Angels (Zayin-Teth), but coordination is encouraged for larger events
Critical incidents that endanger the entire department or facility. These situations require a coordinated response and affect a significant number of agents.
The entire facility will be informed of these events.
Moderation: Member-run with a moderation check
Working with Angels appears to influence both the psyche and body, though further research is needed to understand the full extent of these changes. Powell General Electric holds no liability for any alterations experienced, as all employees have acknowledged and accepted these risks by signing the mandatory waiver form prior to employment.
EGO suits and weapons can be purchased using PE boxes, the in-server currency taken directly from the game and earned from submitting art, writing, etc. While the original designs are available, adherence to them is not required.
EGO suits and weapons provide in-game stat buffs but will not impact in-server rolling mechanics. Within the server, they serve purely as a means to enhance roleplay. Characters who die will lose access to their suit and weapon.
Is mostly for in-character purposes. Your character will not have any recollection of their death.
Agents can die due to an Angel breach, during their own episode of insanity, or as a consequence of another employee's insanity.
You will be given 21 points upon creation to distribute to the following stats.
STAT | MEANING | ADJACENT WORK |
---|---|---|
Fortitude | Health/HP | Instinct |
Prudence | Sanity | Insight |
Temperance | Work Speed / Success Rate | Attachment |
Justice | Attack Speed / Movement Speed | Repression |
Adjacent work refers to the tasks agents perform while interacting with Angels.
Stats will be more prevalent in server-wide event roleplays.
STAT LEVEL | EFFECT | ACTION |
---|---|---|
I | Disadvantage | Lowest of two numbers. |
II | Debuff | Subtract a set amount from the roll (see Figure 3). |
III | Standard | Roll a standard d20 dice. |
IV | Buff | Add a set amount to your roll (see Figure 3). |
V | Advantage | Highest of two numbers. |
Agents have both an overall level and individual stat levels, such as Fortitude II or Prudence II. Buffs and debuffs are determined by the risk level of the Angel and pertain to agents with stats in level II and level IV.
ZAYIN | TETH | HE | WAW | ALEPH | |
---|---|---|---|---|---|
DEBUFF | 0 | -1d2 | -2 | -4 | -5 |
BUFF | +3 | +2 | +1d2 | +1 | +1 |
This stat refers to your Agent's stress level. Stress levels—or sanity—can decrease under various conditions: interacting with certain Angels, experiencing containment breaches, or being affected by stress-inducing actions from other Agents.
When an Agent becomes too stressed, they enter a state of panic and exhibits one of the following actions: murder, suicide, inducing panic in others, or sabotage. The specific action exhibited is determined by the character’s highest stat.
Failing a Prudence roll will induce a state of panic in your agent.
HIGHEST TRAIT | ACTION |
---|---|
Fortitude | Murder |
Prudence | Suicide |
Temperance | Inducing panic in others |
Justice | Sabotage |