



Reading up on the Abnormalities is recommended but not mandatory. Angels should function as a plot device to enhance your roleplays.
Minor, isolated incidents that affect only a small number of agents and remain contained without major disruption.
Moderation: Member-run; no higher moderation or moderation checks required
Incidents that pose a moderate risk to facility operations but remain manageable. These events are widely known to the department but do not require management intervention.
Moderation: Member-run; higher moderation not required for lower-risk Angels (Zayin-Teth), but coordination is encouraged for larger events
Critical incidents that endanger the entire department or facility. These situations require a coordinated response and affect a significant number of agents.
The entire facility will be informed of these events.
Moderation: Member-run with a moderation check
This format is required for submitting a mission in the `#mission-posting` channel. Missions eligible for bonus rewards must be approved by a moderator before posting. Once approved, a moderator will handle posting it to the channel—typically one week before the mission is scheduled to occur.
Below is the 'copy-paste' template. DM this to a moderator for your mission to be approved!
Please refer to the #mission-posting channel for more resources.
| I | II | III | IV | V | Total points to max | |
|---|---|---|---|---|---|---|
| FORTITUDE (HP) | 0 | 2 | 2 | 3 | 4 | 11 |
| PRUDENCE (Sanity) | 0 | 2 | 2 | 3 | 4 | 11 |
| TEMPERENCE (Work speed) | 0 | 2 | 2 | 3 | 4 | 11 |
| JUSTICE (Strength/Speed) | 0 | 3 | 6 | 9 | 12 | 30 |
Agents have both an overall level and individual stat levels, such as Fortitude II or Prudence II. Buffs and debuffs are determined by the risk level of the Angel and pertain to agents with stats in level II and level IV.
To earn stat points, members must complete roleplay prompts and/or work objectives to gain EXP.
You can earn EXP in the following ways:
Be sure to follow the format posted in #exp-submissions to log your progress and keep track of your total EXP!
Players submitting art for EXP must ensure the piece is polished, with clean linework and a simple render (or just a simple render if you primarily paint), and a background.
In addition to individual stat levels, each Agent also has an overall level based on the total number of stat points they’ve accumulated.
(In the game, this is determined by how points are distributed across all stats, but for simplicity, we’ll go by total points instead.)
All Agents start at Level III.
The maximum number of stat points an Agent can have is 63.
This stat refers to your Agent's stress level. Stress levels—or sanity—can decrease under various conditions: interacting with certain Angels, experiencing containment breaches, or being affected by stress-inducing actions from other Agents.
When an Agent becomes too stressed, they enter a state of panic and exhibits one of the following actions: murder, suicide, inducing panic in others, or sabotage. The specific action exhibited is determined by the character’s highest stat.
Failing a Prudence roll will induce a state of panic in your agent.
| HIGHEST TRAIT | ACTION |
|---|---|
| Fortitude | Murder |
| Prudence | Suicide |
| Temperance | Inducing panic in others |
| Justice | Sabotage |
Agents can die due to an Angel breach, during their own episode of insanity, or as a consequence of another employee's insanity.